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Wild Forest Clan
Wild Forest Clan
Mother Earth's Beast Warriors
096 Wild Forest Clan
Team's Profile
Leader Master White Stag
Alignment Heritages
Allies Shining Knights, Paradise Crocodile Rangers, Crimson Blood Raiders, Flyer Eagles, and Ancient Sioux Clan
Enemies Mal Zveria Tribe, the Elkricusian Army and the Brotherhood of Chaos
Location New Gornyjøv Island, Europe

Wild Forest Clan is the Native Deadly Alliance and the Eco-Deadly Alliance as well the team member of the UN-GDI and the Heritages. The band of Anthropomorphic Animals are the defenders of Mother Nature and the magical forest they resided there, protecting from the forces of evil like the Mal Zveria Tribe, the Elkricusian Army and the Brotherhood of Chaos.

OriginsEdit

The Early DaysEdit

Willard Stagson was a member of the New Gornyjøvan Rangers, protecting the villages from the Mal Zverian barbarians. Then on that night, Willard raided the Mal Zverian camp on the occupied village, eliminating the barbarians anywhere he sees until he accidentally shot and fatally wounded the unarmed Mal Zverian teenage girl. Despite the Mal Zverian has been eradicated, Willard refused to kill her and left the rangers for his fatal mistake.

In result, he chose to stay in the forest as one of the natives who are also protecting the forest but with the way of natures.

Protectors of the Gornyjøvan ForestsEdit

Few years after the incident, Willard Stagson is now known as Master White Stag who is indeed the master of archery and hunting and formed his own ranger group to protect the island's forest. And that's when the tension has started between the Gornyjøvan tribesmen and the Mal Zverian warriors with the Elkricusian soldiers and solved the problem by wounding the Mal Zverians and their evil allies as the warning shot and end their dispute. The Gornyjøvan tribesmen is saved.

After the dispute is over, Master White Stag was visited by his old friend, Randolf Deeron (who is a secretive member of the Heritages) and was wanted to come back to the rangers end the war with the Elkricusian Army but Master White Stag refused to return and remained to stay in the forest to protect from evil, not after what happened that night. After his old friend left in disgust, Master White Stag continues to his own duty under his own terms. Then on the next day, Master White Stag and his pack, Brother Berüs, Brother Fennic, Brother Gharren, Brother Caster, Brother Jerome, Brother Boarus, Brother Wolfhound, Squire Joshua and Sister Delia, were on the patrol when they saw the scout from ranger who was wounded from and was told that his old friend and the 200 rangers were defeated by the Elkricusian Army at the coast of West Gornyjøv where the 500 soldiers were camped there with their warship ready to leave to pick up the reinforcements of 500 more Elkricusian soldiers. Master White Stag and his pack must rescue him and his fellow rangers and gathered the others like Squire Quillon, Squire Nethan, Brother Velis, Brother Harrus, Brother Zevik, Brother Ferrit, Brother Rodus, and Brother Everon to meet at East Gornyjøv.

At the coast of East Gornyjøv, Master White Stag and his pack found the camp of Elkricusian Army and spotted one of the rangers taken to prison tent where his old friend might be imprisoned there. They've infiltrated the camp and freed some prisoners and mostly Gornyjøvan tribesmen but his old friend is not there so it was that he was taken to the warship. Then, they were spotted by one of the enemy soldiers and Master White Stag and his pack were forced to fight their way to escape but they must get the freed prisoners out of the camp while Master White Stag, Brother Berüs, Brother Fennic, Brother Jerome, Brother Boarus, Brother Wolfhound, Brother Velis, and Brother Everon got boarded onto the Elkricusian warship just in time before they disembark. Onboard the Elkricusian warship, Master White Stag and his fellow brothers battled the soldiers and taken over the ship as well freed the remaining prisoners including Master White Stag's old friend. After the battle is over, they've learned that the Elkricusian have gave the battleship to the Mal Zverians and attack the tribes of Gornyjøv which it cause the violation of the Gaia Accordance, the accordance handed down by the High Council of Antichthon to maintain peace and stability between the two islands. To stop their battleship, they took control of the warship they've captured and use it against it with the element of surprise and they did it as they've stopped the Mal Zverian's attack from destroying one of the tribal village and rammed into their ship and finally defeated the invaders for good.

After their evil plan was foiled and the Elkricusian Army is no longer a problem as they are none of them on the island while the Mal Zverians are captured and arrested, Master White Stag and his pack were thanked by the rangers and they were offered to join the Secret Society dedicated to protect the mother nature as well their heritages. Master White Stag will considerate but still refuse to rejoin the rangers; ironically, it was Randolf who left the rangers and joined the Heritages for his personal reason.

As his old friend and the rangers returned to the civilization, Master White Stag and his pack continues their duty to protect the forest from evil within.

The Chaos ForestEdit

Three months after the Mal Zverians' defeat, Master White Stag had a nightmarish vision that the Gornyjøvan Forest will burn by the forces of Chaos from within and he has been dreaming every night. Looking for an answer, he seeks council from the elders but none of them can't help him because they too in secret had a dark vision. Master White Stag understood this and he must find the answer on his own.

On the next night, he had another vision, the same dark vision but a different one as he saw the vision of a royal princess who called for help and then suddenly attacked by the wild Chaotic beast. But thankfully, it was a dream but in reality he saw the decapitated head of one of the native warriors as a warning of not to dare to find and rescue the princess. But Master White Stag will not turn his back on her and seeks for help. But this time, he went to the Heritages for council and guidance.

On the next day, Master White Stag was searching for the Heritages in forest for his help and there he found Randolf and taken to their secret headquarters of the Heritages where he meet some of the recognizable tribal leaders and elders from his tribe and their allies for the first time. Amazed, Master White Stag wants to know what to do to save the princess and he has found his answer but a difficult one: it was the work of the evil Brotherhood of Chaos and one of the Ministers of Chaos, only known as Tserofed, and they were supporting the Mal Zverians, again with the violation of the Gaia Treaty if they attempt to attack Gornyjøv Island. Master White Stag will understand this and knows what he must do, rescue the princess and put an end to the Mal Zverians and their evil ally from the Brotherhood of Chaos.

Later at night, Master White Stag and his pack went to the Mal Zverian Island to find and rescue the princess and foil their evil plan. The task is very difficult, wandering in the deepest darkest woods so easily to get lost but not for them. Then suddenly, Master White Stag alone was ambushed by Chaotic beast from his nightmare and struggled to battle this vicious monster. While his fellow native rangers were forced to get the princess out of the wicked forest as they were ordered, Master White Stag wrestled the Chaotic beast with his bare hands, fighting for his life and against his fear until his Aura was unlocked and killed the Chaotic beast as he snapped his neck as he hold the horns and turned it. With the Chaotic beast is dead, Master White Stag rushed to help his allies, save the princess, and defeat the Mal Zverians. At the center of the Chaos Forest, Master White Stag was just in time to stop the unholy ritual and face his nemesis, Tserofed. But he has to defeat his fellow native rangers first when they've been mind controlled in order to battle him. Fortunately, it was the illusion as his true allies have arrived and then the battle has started as the native heroes rushed to rescue the princess from the clutches of Tserofed. The battle was intense and hard and then Master White Stag saw the Planegate opened from the altar, casted by Tserofed, and attempted to escape from them but Master White Stag grabbed the princess hand and saved her before he was sealed for good. Despite of not defeating Tserofed, he knows that he will meet again in the future and they will be ready for him. As soon the battle is about nearly over, the Heritage Rangers intervened as they've arrived to arrest the remaining forces of Tserofed and the Mal Zverians and secure the princess so they can bring her back to the Kingdom of Galveria safely. But not before he received thanks from the princess for saving her life from the clutches of the evil cultists and barbarians. Their mission is complete and they returned to New Gornyjøv.

However, their duty continues as their adventure has begun.

AftermathEdit

In the 21st century, Master White Stag and the native rangers were sighted at the North Sea where they've stop the whale poachers from hunting the whales and sent them back to the Norwegian port. That brought attention to the UN-GDI and they have located them at New Gornyjøv, Europe.

Then, they were offered to join the UN Paranormal Division under one condition: only eco-missions and they agreed on that. After they've accepted their offer, they are now part of the Deadly Alliance Initiative.

Team MembersEdit

Master White StagEdit

The Albino Anthro-Stag is the leader of the clan and the protector of New Gornyjøv. Master White Stag was a former member of the Gornyjøvan Rangers who defended the land from the invading forces of Mal Zverian Army and liberated the parts of the island. However, his life is changed when he accidentally killed a young teenage Mal Zverian and left the group as he chose to live as a native warrior who became one of the guardians of the forests. He's also the master of archery and survival due to his impressive skills.

Brother BerüsEdit

The Anthro-Bear is the mighty berserker of the team. Brother Berüs was a former member of the Gornyjøvan Rangers who crushed many Elkricusian soldiers and Mal Zverian warriors with his giant claws. After the incident at the Mal Zverian camp, Brother Berüs left the group and joined Master White Stag's side. His claws are made of Adamantium and it can cut through wooden walls and metal doors.

Brother FennicEdit

The Anthro-Fox is the shadowy archer of the team. A former member of the Gornyjøvan Rangers, Brother Fennic is the skilled hunter who hunts his enemies down in shadow, thanks to his camouflage cloak. He hunt and kill his foes one by one, no matter where they go, they cannot hide from him. After the incident at the Mal Zverian camp, Brother Fennic left the group and joined Master White Stag's side to protect the forest under his own term.

Brother GharrenEdit

The Anthro-Badger is the Magic-User class of the team. Brother Gharren is one of the shamans of the peaceful native tribe of New Gornyjøv, trained with natural magic to restore the mother nature and interpret the environment surroundings. Brother Gharren later joined Master White Stag's group to protect the forests from evil forces of Elkricusian Army and the Mal Zverians.

Brother CasterEdit

The Anthro-Wildcat is the fearsome native warrior of the team. Brother Caster is a wandering warrior of New Gornyjøv where he explored the forgotten shrines and ruins for treasures and battled the warriors from the Hellclaw Army. Later, Brother Caster joined Master White Stag's group to battle against the evil forces of Elkricusian Army and the Mal Zverians.

Brother JeromeEdit

The Avian is the fearless warrior of the team. Brother Jerome was a former member of the Gornyjøvan Rangers who is the scout, tracking up ahead of an ambush and disperse it so that his allies can safely through their destination. After the incident at the Mal Zverian camp, Brother Jerome left the group and joined Master White Stag's group to defend the sky of mother nature from the Mal Zverians and their evil allies.

Brother BoarusEdit

The Anthro-Boar is the Cleric class of the team. Brother Boarus was a member of the Gornyjøvan Rangers who can cast healing magic as well defensive and offensive magic against his enemies. But he can also fight with his spear if his magic energy is running low or empty. After the incident at the Mal Zverian camp, Brother Boarus left the group and joined Master White Stag's group to defend the forest from the force of evil.

Squire QuillonEdit

The Anthro-Hedgehog is the sapper of the team. Quillon lived in a deep forest of New Gornyjøv where his home village is fully protected by their deadly traps as their defense against any invader who attempt to attack the village. As for Quillon, he disabled the enemy's traps and reassemble it and then use it against it rather destroying it for nothing. Later, he was recruited by Master White Stag as the group's sapper and trapper to defend the forest from the forces of evil. Although Quillon has no weapons to defend himself, his quill will do his work.

Squire NethanEdit

The Anthro-Squirrel is the scout of the team. Nethan lives the treetop village in New Gornyjøv and protects his home from the enemies down below with his combat staff and martial art skills. Later, Nethan was recruited by Master White Stag as the squire of the group to learn and follow their footsteps to defend the forests from the evil forces of Mal Zveria tribe.

Sister DeliaEdit

The Anthro-Doe is the skilled archer and the huntress of the team. Sister Delia lost her parents at the hands of the Mal Zverian barbarians when she was a child, witnessed the horrors as her father is brutally executed while her mother is raped and killed afterward. Over the years, Delia was enslaved by the Mal Zverians but with the help of the Order Gods, she and the others like her who fought against their evil slave masters and gain their freedom back and returned to New Gornyjøv. Now, Delia is the huntress who hunts down evildoers in the forest until she was recruited by Master White Stag and together they will defend the forests from the evil forces of Mal Zveria and the Elkricusian Army.

Squire JoshuaEdit

The Anthro-Stag is the brave native ranger of the team. Squire Joshua wanted to be a warrior, fighting evil warriors from Mal Zveria who invaded his home island with his bow and arrow and dagger. Then, when he battled the Mal Zverian warriors, Master White Stag intervened and recruited him to his group after the battle is over. Though eager to fight some evil, Squire Joshua will have to defend the forests from Tserofed and his followers.

Brother WolfhoundEdit

The Wolfen is the Prowler class of the team. Brother Wolfhound was a member of the Gornyjøvan Rangers who is the most skilled fighter of the group, ambushing his enemies in his wake. After the incident at the Mal Zverian camp, Brother Wolfhound left the group and joined Master White Stag's group to defend the forests from the evil forces of Mal Zveria and the Elkricusian Army.

Brother VelisEdit

The Serpentfolk is the cunning hunter of the team. Brother Velis was a former member of the Gornyjøvan Rangers who is the skilled assassin with his deadly venom from his bow and arrow and daggers. He shows no mercy on his enemies from Mal Zveria and set his motive plan at the right time and the right place. After the incident at the Mal Zverian camp, Brother Velis left the group and joined Master White Stag's group to defend the forests from the forces of evil.

Brother HarrusEdit

The Anthro-Rabbit is the tracker of the team. Brother Harrus lived the peaceful village in both underground and the hills in New Gornyjøv. He was recruited by Master White Stag and helps them to track his enemies down to their small camps and pushed them out of the island, meaning defending the forest from the evil forces of Mal Zveria and Tserofed.

Brother FerritEdit

The Anthro-Weasel is the skilled warrior of the team. Brother Ferrit was one of the fishermen of the tribe in West Gornyjøv and fishing was his life but until he was captured by the Mal Zverians as slave but he managed to free himself and others then defeat the Mal Zverians and returned to their home island. Later, he was recruited by Master White Stag to defend the forest from the forces of evil.

Brother ZerikEdit

The Anthro-Bat or Batling is the scout of the team. Brother Zerik lived in a cavern village in the mountains of New Gornyjøv but he wanted to see the open world which he unwilled defy the law of his people of not going to the light which he did. Then, he spotted the intruders, the Mal Zverians, and warned everyone to prepare for the defense but luckily, Master White Stag and his fellow native rangers have arrived and pushed the invaders out. After the repelled attack, Brother Zerik joined Master White Stag and his group for his adventures and defending his home and the forests from the forces of evil.

Brother RodusEdit

The Anthro-Rat or Ratling is the thief of the team. He sees something, he steals something. Brother Rodus is thief and a professional liar who steals anything and everything he sees something valuable or ordinary fruits and vegetables until he stole something valuable to the Mal Zverians, a shining crown jewel, and evaded from his captors in a hot pursuit. Then, when he was surround and trapped by the Mal Zverians, he was rescued by Master White Stag and his fellow native rangers and defeated their enemies but not before Rodus gave the crown back to them or so they thought as the jewels from crown was switched to the wooden crown but he was forced to discard immediately. After that, Brother Rodus joined his group to defend the forests and steals from the wicked evil.

Brother EveronEdit

The Anthro-Goat is the veteran native warrior of the team. Brother Everon was a former member of the Gornyjøvan Rangers who had served the group for years until the incident was occurred at the Mal Zverian camp that night. After seeing the Gornyjøvan Rangers are becoming allegedly corrupt, Brother Everon left the group and joined Master White Stag to form a new group, dedicated to defend the forests from the evil forces of Mal Zveria, the Elkricusian Army, and Tserofed and his unholy cult.

InspirationsEdit

  • Based on wild animals in the Northern Hemisphere.
  • Modeled after Father Elk and the Manimals from MMORPG game, Champions Online.
Deadly Alliance
Locations Teams The Sign of Dragonsnake
North America Ace Soldiers * Ancient Sioux Clan * Anti-Virus Bugs * Bat Ballista * Elite Force Lightstorm * Flyer Eagles * Jet Stars * Ops: Cayton Knights * Ops: Cold Octopus * Ops: Eel Shockers * Ops: Grand Swordfishes * Ops: SeaStar Fishes * Ops: Sharkstalkers * Ops: Wave Dolphins * Red Hot Firedrakes * Spirit Ravens * Spawn Demons * Tank Raiders * The Hot Wheel Roadies * World Dragon Rangers * Lizard Freedom Fighters * 7-7-7 Golden Guardians * Diver Torpedoes * Polar Warriors

Central America: Kukori Dragons * Winged Staff Dragons

Caribbean Seas: Dragon Caribbean's * Dragon Pirates * Haitian Carvania * Jamaica Mojo Jumbos * NiteDay Cubanos * Ops: Brawler Sharks

South America Mantids Biohazard Squad * Pichu Machu Pack * Swampers * Tribal Dinosaur Rockers * Webstors * Brasilia Slingers * Rapu Nuio Chiliana
Europe UK & Ireland: Balor Towers * Draco MacDragonis Clan * Dragon Knights * Orc Marauders * Royal Dragon Knights * The Griffin Union

West Europe: Black Soul Hunters * Diamond Dragon Knights * Fox Reynard Clan * Gargoyle Night Clan * Holy Crusaders * Sea Musketeers * Slifer Pirates * Yore Colossal Gladiators of Rome * Fierro Diablos * Specter Ninjas

Scandinavia: Brotherhood Vikings * Clan of Krishnark * Sisterhood Huntress * Wild Forest Clan * Warlock Dragons

East Europe: Lonley Dragons * Lycos Clan * Night Guardians of Transylvania * Zero Vampires * Falcon Union

Greece: Angel Justice * Basilisk Guardsmen * Mythical Warriors of Sparta * Philosophers of Titans * Speed Fighters * Labyrinth Minotaurs * Royal Guardsmen of Troy

Russia: Soul Scythes * Wolf Marauders * Red Star Force

Africa Armored Nuke Dragon Force * Masked Reptile Warriors * Viper Cobras * Safari Warriors * Arch Twilight Clan * Unit Biohazard Squad
Middle East H.I.S.S.E.R * Persian-Arabian Knights * Star Guardians * Twin Dragons-Lion Hearts * U.S.E (Unseen Storm Ego)

Egypt: Pharaoh's Guardians * Powerslave

Asia East Asia: B.A.S.E (Battle Animal Special Exo-Rangers) * Coyato Han Clan * G-Police * Hagane Clan * Sheng Xiao Clan

China: Flaming Mystical Phoenixes * Kung-Fu Fighters * Shanghai Dragon Clan * Tai Shaolin Clan * Yin Yang Clan

Japan: Iga Ninjas * Jade Kunoichi Clan * Samurai Shadows of Sengoku * Tengu Ninjas

South-East Asia: Cry Wing Clan * Lizardstalkers * The Temple Dragon Clan * Wingaru Zero

South Asia: Clan Daevas * Zalazarka Clan

Oceania: Paradise Crocodile Rangers

International Dragoon Valor Knights * Ops: Dino-Thunder Strike Force * Ops: Winter Warriors * Shining Knights * The Special Hawk Ops * 7 Sea Star Warriors * Crimson Blood Raiders * Yucatan-Teteoh-Apu Alliance
Space Alien Arbiters * Dog Fighters * Drakojan Clan * R.U.S.T Force * Space Alpha Rangers * TriStar Galactic Rangers * Zero Spacelizards * Galactic Dinosaur Rangers * Shell Shocker Squad * A-Sphere * Laser Taggers * Mutant Space Pirates X * Nuke Beasts

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